HR-IT Imperative: Complimentary Webinar

9 04 2010

HR-IT Imperative: What Every HR Professional Needs to Know About Using IT to Deliver HR Success

When: Wednesday, April 28, 2010
Time: 1:00 PM – 2:00 PM EDT

Registration: Website

Many organizations today are trying to make more effective use of Information Technology (IT) in order to deliver on their mission, reduce costs, improve quality, and save time.  Internal HR systems all have the potential to provide major leaps forward.  Unfortunately, many organizations spend countless hours and dollars building IT systems, yet they never achieve the expected results once the systems are live.  The problem is often not the technology itself, but rather the way the technology is used.  Most organizations ignore the critical element of user adoption and they often do not take the critical steps necessary to ensure their systems are used in a manner that delivers maximum benefits.

KEY BENEFITS
• Learn to differentiate between deploying technology vs. using technology to create value and deliver success.
• Develop a context for differentiating technology, process, and “people” issues using a framework for how you can take action to ensure IT success
• Identify the critical role HR professionals must play in driving effective user adoption in order to achieve their goals and deliver on their mission
• Share the 2 key questions for driving full user adoption of your IT system

WHO SHOULD ATTEND
• HR leadership & executives
• HR professionals implementing IT systems within their department
• HR professionals assisting other departments in major IT system implementations (like CRM, ERP, or other enterprise-wide technology)
• Professionals involved in the planning, managing and execution of IT implementation projects

FEATURED PRESENTERS
Jason C. Whitehead, President of Tri Tuns, LLC, specializes in driving organizational change and increasing user adoption of IT systems.  Check out Jason’s blog.

And your truly, The Aussie Guy (Philip J. Power, Chief Strategist of Knowledge-Boost LLC).  Check out my VisualCV and my LinkedIn Profile.

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Collaborative Text File Editing in Real Time: notapipe

9 04 2010

Let’s imagine you are writing a script (code) in Linden Language to animate your Second Life avatar and want to brainstorm the syntax in real time with one of your colleagues.  Well, wait no longer as notapipe is now available.

This is a  web service that allows you to edit text files in a realtime collaborative environment, from everywhere.  A free account will allow up to three users per document and then you can always upgrade to a Basic account at $9.90 per account that will allow six maximum users per document.

The service has some neat features:
1. A unique website address where you can store your documents and other collaborators can access your content.
2. Importing a text file into the current document so you don’t have to start from scratch.
3. A separate window for real-time chat while you are editing.
4. Color code indicator for the work of each editor.
5. Ability to create and then immediately name and retrieve revisions (versions) of the document.
6. Ability to tag a version of a document then generate a unique public website address for that version where others can view its contents.

Give it a test run and I’ll be interested in your feedback.  Happy editing!





Versatile web service: drop.io

2 04 2010

Recently a friend alerted me to drop.io, an excellent web services that allows you to instantaneously (in two clicks) create a “drop” (site) for real-time file sharing and download to multiple devices, collaboration in real time, and presentations.

In my opinion, this is an improvement over Google Docs as each “drop” has an associated (and unique) email address, voicemail box and conference call number.  The site allows 100MB of space for free before you need to sign-up for a premium account.  A free account is a great way to share and collaborate without the expense of a commercial-grade web conferencing service.  The “freemium” business model is definitely working wonders!

To date, I’ve used a “drop” to upload a variety of files instead of sending them as email attachments to colleagues and friend.   I’ll investigate other uses for this service as time progresses so on with the experimentation.





Spotlight on Machinima in Virtual Worlds

24 03 2010

Veronica Butler-Borrer (aka Pooky Anderson in Second Life and @PookyMedia on Twitter) is the owner of the award- winning video company Pooky Media.  She recently wrote a guest post titled “The Business benefits of Second Life” on the It’s All Virtual blog .  Veronica’s company specializes in the production of virtual world video called machinima (a combination of the words machine and cinema) that can be defined as: animated film-making within in real-time virtual 3D environment.

Other instructional and reference sites for Machinima include:





Second Life US Holocaust Museum: Amazing and Impactful!

5 03 2010

I regularly attend meetings in Second Life (SL) that are sponsored by the Gronstedt Group.

On Thursday, March 4, I joined a group of approximately 30 folks from around the world on a guided tour of an amazing US Holocaust Museum experience in SL that commemorates the 70th anniversary of Kristallnacht which means “Night of Crystal,” and is often referred to as the “Night of Broken Glass.”  The name refers to the wave of violent anti-Jewish pogroms which took place on November 9 and 10, 1938 throughout Germany, annexed Austria, and in areas of the Sudetenland in Czechoslovakia recently occupied by German troops.  Read more about Kristallnacht in the Holocaust Encyclopedia.

The SL tour was organized by David Klevan, Education Manager for Technology and Distance Learning Initiatives, Division of Outreach Technology at the Holocaust Museum.  David’s SL avatar is Eubie Doobie.

This was one of the best (and most enlightening) kinesthetic experiences I have witnessed in SL!  As visitors, we experienced history as journalists investigating what happened on the “Night of Broken Glass”, listening to testimony from Holocaust survivors and examining artifacts in a ransacked section of a city.  This approach gives visitors a reason to gather information, listen, and question what they are seeing, hearing and experiencing.  The blend of effects makes the tour truly visually enlightening and viscerally impactful.  In fact, this transformative SL experience has become so powerful for some visitors that they needed to leave as they were totally overcome by a range of emotions.

David mentioned other points about this SL experience that are worthy of reflection:
1. Every visitor has a very personal journey that needs to be undertaken at their own pace and cannot be rushed.
2. Discovery-based learning that is enhanced by eye-witness testimony, sounds and visual clues allows for a series of choices regarding what to see and when.
3. There is absolutely no substitute for learning from eye witnesses whose story must be told.  The story drives the visitors’ journey while the artifacts and scenes are not the main focus.
4. The journey starts in black and white and ends in color to emphasize the journalistic investigative approach of moving from the unknown to learning about and remembering the actual people whose lives were indelibly altered by the historical event.

This SL tour definitely needs to be taken!  The US Holocaust Museum is located in SL at this map location.





Web 2.0 Technology Spotlight: MOBL21

24 02 2010

The era of democratization with web 2.0 applications continues to evolve and expand.  Last week I attended another great webinar that was sponsored by Emantras Inc., developers of the MOBL21 platform.  The platform allows anyone to create, manage and publish learning assets for global distribution to both desktops and mobile devices.

The company has trade marked the term “adaptive mobility” which means learning “accompaniment” (not the replication of formal content) that extends and reinforces the learning experience via multiple devices and environments.  The learner chooses what learning nuggets they need, when they need them and how they will use them within context to enhance their overall experience.  This is a a new spin on the just-in-time, just-enough and just-for-me analogy.

I signed up for a free (restricted) account and downloaded the MOBL21 desktop client plus Adobe Air.  Within about 10 minutes of experimenting, I had created a short study guide, a flash card,  and one quiz (containing a photo and feedback) and published the content to a group (containing just myself for a test).  Within minutes, I received an email that provided URLs for downloading the MOBL21 and Adobe Air desktop apps and the iPhone/iPod Touch app.  The email also provided a login name, password and content code to access the learning nuggets.  The application worked flawlessly on my desktop but I have not yet tried the iPhone app.

Learning nuggets are not limited to text.  Mobl21 allows the content developer to use audio, video and images to make the content fun, relevant and engaging

For the paid plans, single user accounts start at $49,99 per year and allow one content developer to publish to 50 users.  A total of 20 topics can be created and each topic can contain one study guide, 20 flash cards and 20 quiz questions.  Additional users can be added for $24.99 per year for 50.  The cost seems very reasonable, considering the simplicity and intuitiveness of all processes for the content creator.





Enterprise Learning in 3D: Karl Kapp and Tony O’Driscoll

10 02 2010

In two earlier posts I provided some brief background on 3D immersive learning leaders Karl Kapp and Tony O’Driscoll.  Today I wanted to briefly highlight a webinar presentation they recently gave to promote their new book titled “Learning in 3D“.  The presentation can be downloaded at Slidehare.

In my opinion, there are two highly impactful concepts and insights in the presentation:

1. “Webvolution” and the transition from:

  • Web 1.0 (Connecting “To”) for accessing and finding information, people, knowledge nuggets, etc. in a 2D world, to
  • Web 2.0 (Connecting “Through”) for sharing, participating and collaborating in the networked, mobile and 24×7 2D world, to
  • 3Di [3 dimension immersive] (Connecting “Within”) for collaborating on and co-creating content, knowledge, models, simulations, objects, etc. in an immersive 3D learning environment

2. VIE (Virtual Immersive Environment) “Sensibilities”:

  • The Sense of Self (unique identification and connection with an avatar who may or may not closely resemble the owner’s human form)
  • The Death of Distance (geographically dispersed individuals and teams can “physically” meet in the one place at the one time in the Second Life time continuum)
  • The Power of Presence (“being there” as an avatar with others at a meeting, conference, brainstorming session, etc. and actively contributing through voice and/or text chat)
  • The Sense of Space (3D space orientation and movement with the capability to transcend the mortal world – the ability to fly and teleport from one location [SLURL] to another at various altitides, etc.)
  • The Capability to Co-Create (the ability to singularly and jointly create “rez” objects and shape them into a vast array of items that can contain scripts for movement, sounds, etc.)
  • The Pervasiveness of Practice (the ability to set-up, run, evaluate and re-run a large variety of scenarios exercises to practice interactions with individuals, groups, machinery/objects, etc.)
  • The Enrichment of Experience (taking a trip to explore a beach, mountain hide-away, the North Pole, an oil rig off the Gulf Coast, or hanging-out wherever you wish to be for leisure or business, etc.)

The old adage “The Sky is the Limit” does not hold true in the 3D immersive world where the only limit is our imagination and our willingness to create new paradigms for learning and business.  Take a look at the complete slide deck.  I guarantee you will be amazed and enthralled to the possibilities and the potential.